Flash news

Riduzione dei danni sullo scudo della Mina Widow

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In casa Blizzard sembra maturare l’idea di una nuova patch di bilanciamento: finalmente qualcosa si smuove, come riportato in basso nel messaggio di David Kim, leader del team di sviluppo di Starcraft II. Un patch necessaria, visto il dominio dei Terran negli ultimi 6 mesi in tutte i tornei di massimo livello.

Nel mirino del nerf, ci sarebbe il danno bonus delle Mine Widow contro gli scudi Protoss: l’intenzione è quello di abbassare i danni da 40 a 20.

Vedremo se la modifica andrà in porto o se la percentuale di vincite in favore dei Terran è unicamente dovuto al fattore mappa!

[bluepost]

Hello everyone,

We’ve been assessing the state of Heart of the Swarm balance recently, and while our data shows that balance at lower skill levels is quite even, we’ve noted some concerns at the highest levels of play. We’re seeing that Terran looks slightly stronger than the other two races, and Zerg is underperforming slightly in both matchups.

As suggested by pro players and members of the community, we feel the map pool in Season 3 contributed a lot to these racial differences and we’re going to be making changes next season to help with this. Our goal for the upcoming season is to have a good mix of maps that are balanced as well as some that slightly favor specific races. We’re currently working towards finalizing the 2015 Season 1 map pool and we’re hoping that we can update to the new ladder map pool later this month.

Additionally, we’ve been considering potential balance changes to help address these issues. One area we’ve been keeping close tabs on that we believe we can help improve balance is the strength of the Widow Mine in TvP. We believe the direction of our last balance update was correct, but we wonder if the actual numbers were slightly too much. We’re currently thinking of testing the following change on a balance test map:

Widow mine splash damage decreased from 40 +40 shields to 40 +20 shields.

This will change a few key unit relationships such as Zealots requiring three shots to die from Widow Mine splash damage to four shots and Sentries/Templars would go from one shot to two shots.

We’re currently in the off-season, so we have time to fully test out changes to the game, but we first wanted to hear your thoughts before committing to a balance test map.

Thank you.

[/bluepost]

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